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Cannon Cat is our first mobile game. It's action-packed casual awesomeness. See how we evolve the game, provide your own input, and join us on our exciting journey...

Clearly NASA are Cannon Cat fans as well

Clearly NASA are Cannon Cat fans as well

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Zone 3, Stratos, is out!  40 more levels of gravity-switching, flower-beam propelling fun!

Zone 3, Stratos, is out!  40 more levels of gravity-switching, flower-beam propelling fun!

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http://jayisgames.com/archives/2012/04/cannon_cat.php

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The past 3 days have been a whirlwind.  Don and I are still in a state of disbelief as to how well Cannon Cat has been received throughout the world.  Never in our wildest dreams did we imagine our first mobile game would get this much praise.  We thank each and every one of you for trying out Cannon Cat, and for giving two indie developers like us a chance.  

We poured our hearts, our time, and money into this game.  And with your support and enthusiasm, we will continue to do so.   In fact, we are currently working as fast as we can to create Zone 3, Stratos.  We’ll keep you updated as things progress. 

In the meantime, here are a bunch of the nice accolades we’ve received so far:

#2 New & Noteworthy Worldwide

Game of the Week in Europe & other countries


#3 free iPad App (Overall)
 


#1 free iPad game for Kids & Adventure



Thanks everyone!  Now to boldly go where Cannon Cat has never gone before….(hint)

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http://appadvice.com/appnn/2012/04/quickadvice-cannoncat

"The game features cute graphics that look great on the Retina display of the iPhone and iPad. If you are a cat person (even in the slightest), then you should find our feline hero to be adorable — I sure did. The music is also pretty fun."

"it’s definitely quirky and creative, which deserves some attention. It may seem extremely simple, but it’s actually pretty challenging."
 

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Cannon Cat’s Trailer got on the frontpage of TouchArcade!  Thanks to those lucky New Zealanders that get a hold of the game early :)
Leave a comment on the forum and give us some love: 
http://forums.toucharcade.com/showthread.php?t=132197

Cannon Cat’s Trailer got on the frontpage of TouchArcade!  Thanks to those lucky New Zealanders that get a hold of the game early :)

Leave a comment on the forum and give us some love: 

http://forums.toucharcade.com/showthread.php?t=132197

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Blast into the Great Unknown!

http://www.pocketnext.com/interviews/blast-into-the-great-unknown/

Some quotes: 

"If you want to stand out you need to work to get an emotional reaction from people testing your app. If you don’t have that, you can forget about any chance of success.” — Don


“[You know], I just realized Cannon Cat is a perfect metaphor for game design. He keeps dying over and over again, but eventually wins. And the player doesn’t even have time to dwell on those failures. You just immediately come back and try again.” — David

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http://www.touchmyapps.com/2012/04/19/qa-with-lochearts-david-ngo-and-don-quach-from-rocket-scientist-to-game-developer/#more-67715

"Don and I only see how we can make it even better. It’s a compulsion of ours. I don’t think we ever are fully satisfied, and that’s why I think people should stick around with Cannon Cat and experience all the fresh new mechanics and content we have lined up." — David

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Here’s a sort of wide-angle view of how Cannon Cat has evolved visually.  This is just a small subset too.  I can’t tell you how many variations of clouds, cats, robots, interfaces, and icons we went through.  Iteration is the key to getting to something great.

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