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Cannon Cat is our first mobile game. It's action-packed casual awesomeness. See how we evolve the game, provide your own input, and join us on our exciting journey...

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"What a crazy, fantastic place Cannon Cat’s world is." 

"A cute game with endearing characters and enjoyable gameplay"

http://appadvice.com/appnn/2012/04/cannon-cat


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To help remind everyone to download and rate Cannon Cat on April 26th (next Thursday), we’ve created a Facebook event.  

https://www.facebook.com/events/252145858214776/

It has all the links and videos and such you need to share with your friends and reminds you to join all of us in celebrating the launch of Cannon Cat.

We don’t have any marketing money, so we rely solely on nice people like yourself to spread the word.  So please join and invite your friends as well :)

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Our new updated Trailer!  Launch date: April 26th!

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We got another mention on IndieGames :)

http://indiegames.com/2012/04/trailer_cannon_cat_loqheart.html

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Cats can fly in Loqheart’s Cannon Cat for iOS, though they still require the assistance of a cannon (not to mention an adorable flight suit).

Click here to read the entire article

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Instead of just a pixel-graphic version of us,

here’s finally some real-life pictures.  We did a small photoshoot for an upcoming interview, and even included some cut-outs from Cannon Cat to lighten things up. 



Thanks to Emily for being our awesome photographer and capturing these ridiculous moments :)

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In celebration of completing Cannon Cat, I stayed up till 2 am last night hand-sewing our very first Cannon Cat plush toy!


Cannon even celebrated by blasting fireworks all over my screen! :)

Eat your heart out Angry Birds ^__^

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We just completed Cannon Cat, and are in the process of wrapping it up and sending it to Apple!  *Crossed fingers*  We hope they like it.

What do you think?  Is the bow too much?

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Reflecting on David’s earlier post, I thought I might share some of my experiences as well.  I’ve been down that road of self-doubt, caring what the doubters think, poor health, the isolation and all the crap that comes with striking it out on your own to make your visions come true.

I’ve earned my gray hairs as a result of treading the entrepreneurial creator’s path.  Here’s what I’ve learned so far:

- What do you get when you don’t get what you want?  Experience.  Failure is for those who refuse to learn the lessons of their prior attempts, and who refuse to try again.  Keeping learning, keep trying and when you cross the tipping point success will be achieved.

- You’re only as alone as you want to be.  Sometimes being alone is a good thing to focus and find your own creative spark.  Other times reach out to get feedback and get out of your own head to see things from others’ point of view.

- Poor health in my case was a choice to save money or time over my health.  Now, I’ve made it a habit of working out and eating healthily otherwise I’d feel terrible.  I stopped stashing money in my ROTH IRA, saving up for when I’m 65 and instead of investing it in stocks I’m investing it in my own stock (health, mind, and endeavors).

- Motivation gets substituted for compulsion.  When you remove motivation and have a goal that must be accomplished the only thing you need after that are the resources to achieve the goal.  If you keep going, after a while your goals end up being the only thing left worth doing, and it becomes a way of life.

The rain has stopped.  Time to hit the sack.

-Don

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It’s 4:40am.  

Once again, my mind is racing and I can’t sleep.  I was literally dreaming about how I could improve my game the entire night, and had to wake up just to get some rest…from my sleep.  
 

This is the moment of truth.

But not because in 2 weeks we’re going to release the game and see whether our game is going to be successful or not.  And not because in 1 week, we’re going through Apple’s approval process and sending out our game to a bunch of review sites.

But because this is the unique moment in time when I can reflect on this entire process of being an indie game developer, and NOT be tainted by whether the game was a hit or not.

See, in a few weeks, I’ll either look back on all of this and think, “It was all worth it” or I will still be grinding and improving on this game, kicking myself about what I could have done better.  But none of that really should change the reality of what it’s like making your own game, starting your own business, and whether you wake up everyday to continue doing it.

So for now, I can speak truthfully about what it’s like and what I’ve done.  And I can say one thing to all the people who want to go out on their own and become an indie game developer:
 

THIS IS NOT A PLEASANT EXPERIENCE

Be prepared for fights with your loved ones over whether it’s worth it or not.  Whether you should go out and get a job.  Fights with yourself everyday over that same question.  Sleepless nights, ruining your health, and months without seeing any friends or going out to have fun.  I’m already somewhat of an introvert, and I can say this has been the most isolating period of my life.  All I think about is one thing.  My game.  And that’s terrible in a lot of ways.  I forget almost everything else in my life.  I don’t have time or money to spend on family/friends, on college reunions, on traveling, or even on going out to dinner.  I’ve never eaten so much ramen and McDonald’s in my life.  I never thought I’d be more poor and sleep-deprived than when I was at MIT.  But here I am.

And yet, despite all this.  I keep doing it.  

Why?  Because I am compelled to.  Just like anyone else chasing a dream or following their passion.  You just do it.  It is who you are.  Because working for someone else, compromising your values…kills your soul.  Anything else would be MUCH worse.  And it really doesn’t matter whether this game is a hit or not.  Because I know I will still wake up everyday and continue creating and improving my craft.  

Will it make it all feel better if Cannon Cat is a huge hit?  Of course.  Will it make it feel much worse if it flops?  Of course.  That is why this is a singular moment of clarity.  Where nobody else’s opinion can taint my view of what I am doing with my life.  And in this moment I can honestly say….

I LOVE MY LIFE.  AND I LOVE THIS GAME.  IT IS THE BEST THING I’VE CREATED IN MY LIFE.



Never give up.  It’s all worth it, to be able to say that to yourself. 

-David

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